Your shot
by the column vector
in the line
x =
scale factor
about (
,
)
- The ball lands on its image: what is in between doesn’t matter, only where it lands.
- Water or out of bounds: a penalty stroke, and the ball goes back to where you played it from.
- A wall: the ball bounces back to where you played it from (the stroke still counts).
- A bunker: the ball stays in the sand, but splashing out costs a penalty stroke.
- A windmill turns its sails 45° after every shot, and a gate opens or shuts: a ball landing on a sail, the hub or a shut gate bounces back like a wall.
- The centre of a rotation or enlargement must be on the course (grass or sand).
- Score for a hole = strokes. A hint costs 1 stroke. After 10 strokes: pick up (+5) or carry on; at 20 you’re picked up (+5).